From Zero to Hero in just 5 days!
Learn Flash from intro to an advanced level in just 5 days.
Imagine being able to produce an engaging interface using text, graphics, animations, video, and sound for your next Flash website. And later - be able to create dynamically generated event-driven animation and interactive games with Flash all after just 5 days of training.
That's what you'll be able to do after you take this Flash training course offered by Academy Class.
With this training course, you can use Flash, the industry's most advanced authoring environment to create interactive websites, digital experiences and mobile content.
With Flash, creative professionals design and author interactive content rich with video, graphics, and animation for truly unique, engaging websites, presentations or mobile content.
Flash is the standard for web animation and multimedia. More and more websites are using this powerful technology to add interest and functionality. Learn to create interactive, animated content, publish a Flash movie and add it to an HTML page. Topics include frames, libraries, movie properties, shape morph, layers, tweening, and sound. Flash helps you put your website on the move.
Working in Adobe Flash
Setting Stage dimensions
Working with panels and panel layouts
Setting preferences
Identifying the development cycle
Publishing a file
Creating and Importing Graphic Assets
Working with different graphic formats
Importing Bitmap vs Vector graphics
Working with Layers and Layer folders
Using the Drawing tools
Using object and Merge drawing
Working with the Colour panels
Creating and using graphic Symbols
Using the Library panel
Using Text Effectively
Adding and formatting Static text
Changing font Rendering methods
Adding input text fields
Embedding fonts in input text fields
Using font best practices
Creating Animations
Working with the Timeline
Using Keyframes, blank Keyframes & Frames
Creating motion or shape Tweens
Creating transition Effects
Using animation best practices
ActionScript with Script Assist and Behaviours
Using Script Assist
Adding actions to a Frame
Creating and using Button Symbols
Adding behaviours to a Button
Loading external SWFs
Using Moving Clips
Creating and using Movie Clip symbols
Organizing a Movie Clip Timeline
Using actions to control a Timeline
Using frame labels
Responding to user interactions
Adding Sound and Video
Importing sound
Changing sound properties
Adding sound to a Timeline
Embedding video in a Timeline
Using the FLVPlayback component
Publishing Flash Documents
Using different publishing formats
Using publishing profiles
Adding Flash Player detection
Publishing for deployment
Controlling Visual Objects with ActionScript
Using the Actions and Help panels
Declaring Variables and their data types
Using the trace function & code hinting
Assigning instance names and using them to
assign runtime property values
Using the with operator
Introducing core properties of visual built-in
classes: Movie Clip, Button, and Text Field
Controlling Text Field content, Button and
Movie Clip position and visual state
Introducing core properties of non-visual
built-in classes: Math
Using mathematical operators
Understanding data type conversion
Using and Writing Functions
Working with Adobe Flash Player global functions
Converting values returned from functions
and assigning them for display
Writing user defined functions
Returning, or not returning, data from a function
Understanding variable scope
Adding code within a Movie Clip timeline
Understanding object methods
Introducing core methods of visual built-in
classes: Movie Clip and Text Field
Controlling the Movie Clip play head
Loading external Movie Clip content
Understanding cross-domain security issues
Exporting and attaching Movie Clip symbol
instances at runtime
Writing and using user defined functions to
create visual content
Understanding depth
Dynamically referring to instance names and
property names at runtime
Using Text, Dates, Math, and Paths
Controlling Text Field formatting through code
Creating and formatting Text Fields at runtime
Using Date objects
Working with String concatenation
Generating random numbers and integers
using the Math class
Understanding relative path names
Controlling nested Movie Clip objects
Understanding and Handling Events
Understanding event driven programming
Working with event handler syntax
Introducing core events of visual built-in
classes: Button, Movie Clip, and Text Field
Understanding the this keyword inside an
event handler
Creating rollover effects
Responding to Text Field focus events
Calling a single function from multiple handlers
Referring to a parent object from within
an event handler
Colour, Sound, and Data with Built-In Classes
Understanding complex (aggregate) Variables
Working with Arrays & generic Objects
Transforming Movie Clip objects using
Transform and Colour Transform objects
Generating random colour transformations
Using Sound objects
Creating audio feedback with event-driven
sounds linked from the Library
Making Decisions and Repeating Yourself
Using loops and arrays to attach, name,
and control Movie Clip objects
Using loops to create, name, and control Text
Fields to display data object values
Understanding conditional code execution
Surveying the comparison and logical operators
Using if/else comparison to toggle Movie Clip
visual states
Animating with Adobe Flash ActionScript
Dragging and dropping a Movie Clip object
Testing for collision between Movie Clip objects
Initializing attached Movie Clip objects
Controlling visual change rate
Testing and responding to position at runtime
To gain the most from this class, students should:
- Be familiar with Windows or Mac OS X
- Be familiar with the web and its terminology
This course is for beginners: designers and developers new to Adobe Flash who want to learn the interface and commonly used features right through to learning ActionScript.
By the time students have finished the course they will have know how to:
- Create an Adobe Flash Document
- Set up a Adobe Flash document
- Import and create graphics
- Use Adobe Flash drawing tools
- Create and use symbols
- Produce Motion and Shape animations
- Import Sound and Video
- Use Scipt Assist and Behaviors to add simple interactivity
- Publish an Adobe Flash Document in one of several formats
- Variables and Properties
- Functions and Methods
- Text Format Class
- Attaching Movie Clip Objects at Runtime
- Event Handling
- Arrays, Objects, and built-in classes
- Loops and Conditions
- ActionScript Classes
- ActionScript Animation