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Flash Training Courses: Adobe Macromedia Flash - Master Class

SummaryContentPre-RequisitesAudienceOn Completion

From Zero to Hero in just 5 days!

Learn Flash from intro to an advanced level in just 5 days.

Imagine being able to produce an engaging interface using text, graphics, animations, video, and sound for your next Flash website. And later - be able to create dynamically generated event-driven animation and interactive games with Flash all after just 5 days of training.

That's what you'll be able to do after you take this Flash training course offered by Academy Class.

With this training course, you can use Flash, the industry's most advanced authoring environment to create interactive websites, digital experiences and mobile content.

With Flash, creative professionals design and author interactive content rich with video, graphics, and animation for truly unique, engaging websites, presentations or mobile content.

Flash is the standard for web animation and multimedia. More and more websites are using this powerful technology to add interest and functionality. Learn to create interactive, animated content, publish a Flash movie and add it to an HTML page. Topics include frames, libraries, movie properties, shape morph, layers, tweening, and sound. Flash helps you put your website on the move.

Working in Adobe Flash

    Setting Stage dimensions

    Working with panels and panel layouts

    Setting preferences

    Identifying the development cycle

    Publishing a file

Creating and Importing Graphic Assets

    Working with different graphic formats

    Importing Bitmap vs Vector graphics

    Working with Layers and Layer folders

    Using the Drawing tools

    Using object and Merge drawing

    Working with the Colour panels

    Creating and using graphic Symbols

    Using the Library panel

Using Text Effectively

    Adding and formatting Static text

    Changing font Rendering methods

    Adding input text fields

    Embedding fonts in input text fields

    Using font best practices

Creating Animations

    Working with the Timeline

    Using Keyframes, blank Keyframes & Frames

    Creating motion or shape Tweens

    Creating transition Effects

    Using animation best practices

ActionScript with Script Assist and Behaviours

    Using Script Assist

    Adding actions to a Frame

    Creating and using Button Symbols

    Adding behaviours to a Button

    Loading external SWFs

Using Moving Clips

    Creating and using Movie Clip symbols

    Organizing a Movie Clip Timeline

    Using actions to control a Timeline

    Using frame labels

    Responding to user interactions

Adding Sound and Video

    Importing sound

    Changing sound properties

    Adding sound to a Timeline

    Embedding video in a Timeline

    Using the FLVPlayback component

Publishing Flash Documents

    Using different publishing formats

    Using publishing profiles

    Adding Flash Player detection

    Publishing for deployment

Controlling Visual Objects with ActionScript

    Using the Actions and Help panels

    Declaring Variables and their data types

    Using the trace function & code hinting

    Assigning instance names and using them to assign runtime property values

    Using the with operator

    Introducing core properties of visual built-in classes: Movie Clip, Button, and Text Field

    Controlling Text Field content, Button and Movie Clip position and visual state

    Introducing core properties of non-visual built-in classes: Math

    Using mathematical operators

    Understanding data type conversion

Using and Writing Functions

    Working with Adobe Flash Player global functions

    Converting values returned from functions

    and assigning them for display Writing user defined functions

    Returning, or not returning, data from a function

    Understanding variable scope

    Adding code within a Movie Clip timeline

    Understanding object methods

    Introducing core methods of visual built-in classes: Movie Clip and Text Field

    Controlling the Movie Clip play head

    Loading external Movie Clip content

    Understanding cross-domain security issues

    Exporting and attaching Movie Clip symbol instances at runtime

    Writing and using user defined functions to create visual content

    Understanding depth

    Dynamically referring to instance names and property names at runtime

Using Text, Dates, Math, and Paths

    Controlling Text Field formatting through code

    Creating and formatting Text Fields at runtime

    Using Date objects

    Working with String concatenation

    Generating random numbers and integers using the Math class

    Understanding relative path names

    Controlling nested Movie Clip objects

Understanding and Handling Events

    Understanding event driven programming

    Working with event handler syntax

    Introducing core events of visual built-in classes: Button, Movie Clip, and Text Field

    Understanding the this keyword inside an event handler

    Creating rollover effects

    Responding to Text Field focus events

    Calling a single function from multiple handlers

    Referring to a parent object from within an event handler

Colour, Sound, and Data with Built-In Classes

    Understanding complex (aggregate) Variables

    Working with Arrays & generic Objects

    Transforming Movie Clip objects using Transform and Colour Transform objects

    Generating random colour transformations

    Using Sound objects

    Creating audio feedback with event-driven sounds linked from the Library

Making Decisions and Repeating Yourself

    Using loops and arrays to attach, name, and control Movie Clip objects

    Using loops to create, name, and control Text Fields to display data object values

    Understanding conditional code execution

    Surveying the comparison and logical operators

    Using if/else comparison to toggle Movie Clip visual states

Animating with Adobe Flash ActionScript

    Dragging and dropping a Movie Clip object

    Testing for collision between Movie Clip objects

    Initializing attached Movie Clip objects

    Controlling visual change rate

    Testing and responding to position at runtime

To gain the most from this class, students should:

  • Be familiar with Windows or Mac OS X
  • Be familiar with the web and its terminology

This course is for beginners: designers and developers new to Adobe Flash who want to learn the interface and commonly used features right through to learning ActionScript.

By the time students have finished the course they will have know how to:

  • Create an Adobe Flash Document
  • Set up a Adobe Flash document
  • Import and create graphics
  • Use Adobe Flash drawing tools
  • Create and use symbols
  • Produce Motion and Shape animations
  • Import Sound and Video
  • Use Scipt Assist and Behaviors to add simple interactivity
  • Publish an Adobe Flash Document in one of several formats
  • Variables and Properties
  • Functions and Methods
  • Text Format Class
  • Attaching Movie Clip Objects at Runtime
  • Event Handling
  • Arrays, Objects, and built-in classes
  • Loops and Conditions
  • ActionScript Classes
  • ActionScript Animation
Related Courses

Note

All courses:

  • Come with the Academy Class Guarantee of satisfaction
  • Will be delivered by Adobe Certified Instructors and Industry Experts
  • Will be provided with lunch and refreshments
  • Will be supplied with pens, pads and training course manual
  • Will include 6 months post training support
Course Details

Flash Training Courses: Adobe Macromedia Flash - Master Class

Price:

£997.00

Duration:

5 Days

PDF Course Outline:

Printable Outline »

London:

Course Dates »

 

08/09/2008
06/10/2008
03/11/2008
01/12/2008

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Manchester:

Course Dates »

 

15/09/2008
13/10/2008
10/11/2008
08/12/2008

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Glasgow:

Course Dates »

 

29/09/2008
24/11/2008

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Leeds:

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Cardiff:

Course Dates »

 

20/10/2008

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Birmingham:

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Devon:

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Prices are per delegate and exclude VAT.

Note!Many of our classes fill up quickly because we limit our class size. Make sure you book your place quickly. »

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